The environment I’m creating is a train station inspired by London Liverpool Street, a place that has always been my personal gateway into London as well as having stronger connections with family too – My paternal grandfather, a native east Londoner, moved away from London to north Essex yet would commute Liverpool Street – His… Continue reading Liverpool Street, Clocks, and Procedual Audio
Guest Lecture – Sam Salem
Sam’s practice involved setting up frameworks and systems as part of his practice, particuarly in ‘musical’ contexts. He used max to do this – The thing that resonated with me, and affected me the most was the complex relationship and feelings that Sam encountered due to the current genocide in Palestine. How do we continue… Continue reading Guest Lecture – Sam Salem
Experimenting in Unity
01. For initial testing i created a very simple white boxed environment with 2 lamposts I quickly modelled placed either side. I chose this as the environment to mimic the streets and plazas present in The Man of The Crowd. I read a book on the situationalist international and ‘unitary urbanism’. There was a quote… Continue reading Experimenting in Unity
Guest Lecture – EvicShen
“Victoria Shen is a sound artist, experimental music performer, and instrument-maker based in San Francisco. Shen’s sound practice is concerned with the spatiality/physicality of sound and its relationship to the human body. Her music features analog modular synthesizers, vinyl/resin records, and self-built electronics. Eschewing conventions in harmony and rhythm in favor of extreme textures and… Continue reading Guest Lecture – EvicShen
Book Sculpture/ Controller?
For the second part of my portfolio in was intending to create a sound sculpture out of found objects – in particular a public sculpture of a book with a speaker inside it that would be placed in the library where I work. The idea for this actually started from jokes when we were at… Continue reading Book Sculpture/ Controller?
Lesson with Jose
I found jose’s lesson really valuable and covered a lot of things that I had already been thinking of in relation to my recently established performance practice. Id been thinking a lot about how I dislike the previous ways ive performed – both with my game ‘A Forest of Wooden Antenna’, and when playing with… Continue reading Lesson with Jose
Lesson with Kate Carr
We started the lesson introducing ourselves and our current project concepts. I find my biggest pitfall is taking time to collect documentation of my work while working, as well as ‘version control’. When I work on things I often get a lot done in a short amount of time – a burst of inspiration that… Continue reading Lesson with Kate Carr
Henri Lefebvre’s Rhymthanalysis
“We know that a rhythm is slow or lively only in relationto other rhythms (often our own: those of our walking, our breathing, our heart)” p.10 In short, rhythms escape logic, and netherless contain a logic, a possible calculus of numbes and numerical relations” p. 11 Noise. Noises. Murmurs. When lives are lived and hence… Continue reading Henri Lefebvre’s Rhymthanalysis
Guest Lecture – Amina Abbas-Nazari
“Amina is a designer, researcher and vocal performer.Their work investigates intersectional and new materialist approaches to technology and design via sonic theory and practice.Amina has researched the voice in conjunction with emerging technology through practice, since 2008, as documented on this website. They completed a PhD in the School of Communication at the Royal College… Continue reading Guest Lecture – Amina Abbas-Nazari
Books on Games
Phantasmal Spaces, Archetypal Venues in Computer Games – Mathias Fuchs Fuchs refers to the uncanny and phantasmal space of the forest (the environment of my previous project) in Wagner’s opera Siegfried as conjured by “poetic description of sounds, of affective bodily states and shadows of light and darkness. The horror of the forest consists not… Continue reading Books on Games